Thursday, September 26, 2013

Expanding on Population

                              After the class discussion about population in the game and after some feedback from Dr. Hosselkus I decided to post some more of my thoughts on population and the Civilization 5 game. I didn't really think about the aspects of population trends that the game did not have that we had discussed.
                           While looking at my notes I realized that some aspects of population growth like environmental phenomenon such as droughts are not present in the game. I know we discussed in class that they weren't any hurricanes, tornadoes, earthquakes or the like. I realized as well that they aren't any weather phenomenons present in the game that would have an effect on population. There is no rain, snow, sleet or hail even. The fog that surrounds unexplored territory and the ever present sun, at least in my civilization, is the only weather.
                            While looking back on my game play I also realized that there isn't any designation in ages of the people in the game or gender for that matter. The only females that I have in my civilization show up when the advice is given about cultural matters. I am assuming this is different for other civilizations or in later ages because I know one student is focusing on female dominated civilizations or ones with females in charge. There aren't any children in the game either. The game lacks the process of birth and doesn't showcase the belief systems such as infanticide.
                           Urban plagues are not evident either. Cholera, dysentery, typhus and the like aren't seen.The only way you can know if a civilization is unhappy is with a small little red angry face . It's not this animated but you get the gist.

               There is also no evidence of people migrating internal or externally in the Civilization 5 game. The only movement of people completely is when I have gifted certain city states one of my units.  In some ways I guess that could count at emigration but forced.

              In Civilization 5 there are also medical related structures and facilities but for their actual purpose in real world treatment, such as diseases or for the hurt soldier, they are not used as such. They simply add to happiness or increase food.

                           

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